Dear friends,
Activities such as writing code and solving math problems are often perceived as purely intellectual pursuits. But this ignores the fact that they involve the mental equivalent of muscle memory.
I believe that a similar principle operates in learning intellectual skills. Lack of recognition of this fact has made it harder for people to appreciate the importance of practice in acquiring those skills as well.
Of course, there are biological differences between learning motor skills and learning intellectual skills. For example, the former involves parts of the brain that specialize in movement. And the physical world presents somewhat different challenges each time you perform an action (for example, your bicycle hits different bumps, and an opposing tennis player returns each of your serves differently). Thus practicing motor skills automatically leads you to try out your actions in different situations, which trains your brain to adapt to different problems.
What intellectual task do you develop intellect memory for, and can you find time in your schedule to do the necessary practice? After all, there’s no better way to learn.
Keep learning! Andrew
News
Data Scientists on Data ScienceA survey of data scientists reveals a field of great opportunities but also room for improvement. What’s new: The 2022 “State of Data Science” report from Anaconda, maker of a popular Python distribution, surveyed 3,493 students, teachers, and employees in data science, machine learning, and AI about their work and opinions of the field. State of the field: Participants were asked to rate various aspects of their day-to-day work and share their hopes for the future. They expressed widespread satisfaction but expressed worries about the field’s potential for harm.
Challenges: Respondents also answered questions about challenges they face, and those faced by data science at large:
Behind the news: The U.S. Bureau of Labor Statistics forecasts that the number of computer and information research scientists will grow by 21 percent between 2021 and 2031 — far higher than the 5 percent average across all industries. Anecdotal evidence suggests that demand for skilled AI professionals already outstrips supply.
Regulating AI in Undefined TermsA proposed European Union law that seeks to control AI is raising questions about what kinds of systems it would regulate. What's new: Experts at a roundtable staged by the Center for Data Innovation debated the implications of limitations in the EU’s forthcoming Artificial Intelligence Act. The controversy: The legislation is in the final stages of revision and moving toward a vote next year. As EU parliamentarians worked to finalize the proposed language, the French delegation introduced the term “general-purpose AI,” which is described as any system that can “perform generally applicable functions such as image/speech recognition, audio/video generation, pattern-detection, question-answering, translation, etc., and is able to have multiple intended and unintended purposes.” Providers of general-purpose AI would be required to assess foreseeable misuse, perform regular audits, and register their systems in an EU-wide database. The proposal has prompted worries that the term’s vagueness could hinder AI development. The discussion: The roundtable’s participants were drawn from a variety of companies, nongovernmental organizations, and government agencies. They generally agreed that the proposed definition of general-purpose AI was too broad and vague. The consequences, they warned, could include criminalizing AI development and weakening protection against potential abuses.
Behind the news: Initially proposed in 2021, the AI Act would sort AI systems into three risk levels. Applications with unacceptable risk, such as social-credit systems and real-time face recognition, would be banned outright. High-risk applications, such as applications that interact with biometric data, would face heightened scrutiny including a mandated risk-management system. The law would allow unfettered use of AI in applications in the lowest risk level, such as spam filters or video games. Why it matters: The AI Act, like the EU’s General Data Protection Regulation of 2018, likely will have consequences far beyond the union’s member states. Regulators must thread the needle between overly broad wording, which risks stifling innovation and raising development costs, and narrow language that leaves openings for serious abuse. We're thinking: The definition of AI has evolved over the years, and it has never been easy to pin down. Once, an algorithm for finding the shortest path between two nodes in a graph (the A* algorithm) was cutting-edge AI. Today many practitioners view it as a standard part of any navigation system. Given the challenge of defining general-purpose AI — never mind AI itself! — it would be more fruitful to regulate specific outcomes (such as what AI should and shouldn't do in specific applications) rather than try to control the technology itself.
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Toward Machines That LOLEven if we manage to stop robots from taking over the world, they may still have the last laugh. What’s new: Researchers at Kyoto University developed a series of neural networks that enable a robot engaged in spoken conversation to chortle along with its human interlocutor.
Results: The authors’ system and two baselines responded to brief monologues that included laughter, while more than 30 crowdsourced workers judged naturalness and human-likeness on a scale of 1 to 7. The authors’ system achieved an average 4.01 for naturalness and 4.36 for human-likeness. One baseline, which never laughed, scored an average 3.89 for naturalness and 3.99 for human-likeness. The other, which always reacted to laughter in the monologue with a social laugh, scored an average of 3.83 for naturalness and 4.16 for human-likeness.
Automated Mattes for Visual EffectsAn image matte is what makes it possible to take an image of a zebra in a zoo, extract the zebra, and paste it over a savannah background. Make the background (zoo) pixels transparent, leave the foreground (zebra) pixels opaque, and maintain a fringe of semitransparent pixels around the foreground (the zebra’s fur, especially its whispy mane and tail), which will combine the colors of the original foreground and the new background. Then you can meld the foreground seamlessly with any background. New work produces mattes automatically with fewer errors than previous machine learning methods. What’s new: Guowei Chen, Yi Liu, and colleagues at Baidu introduced PP-Matting, an architecture that, given an image, estimates the transparency of pixels surrounding foreground objects to create mattes without requiring additional input. Key insight: Previous matte-making approaches require a pre-existing three-level map, or trimap, that segments foreground, background, and semitransparent transitional regions. The previous best neural method trains one model to produce trimaps and another to extract the foreground and estimate transparency. But using two models in sequence can result in cumulative errors: If the first model produces an erroneous trimap, the second will produce an erroneous matte. Using a single model to produce both trimaps and mattes avoids such errors and thus produces more accurate output. How it works: The authors’ model comprises a convolutional neural network (CNN) encoder that feeds into two CNN branches. They trained and tested it on Distinctions-646 and Adobe Composition-1k, datasets that contain foreground images of people, objects, or animals, each stacked atop a background image, with a transparency value for each pixel.
Results: The authors compared their model with techniques that require trimap inputs, including IndexNet (the best competing method) and Deep Image Matting. They also compared with Hierarchical Attention Matting Network (HAttMatting), a single model that doesn’t require trimap inputs but also doesn’t produce the trimaps internally. The authors’ method achieved equal or better performance on three of four metrics for both datasets. On Composition-1k, the authors’ method scored a mean squared error of 0.005, equal to IndexNet. On Distinctions-646, it achieved 0.009 mean squared error, equal to Deep Image Matting and HAttMatting. Why it matters: The main problems with previous trimap-free approaches to matting were cumulative errors and blurred output. This work addresses cumulative errors by separating processes into different branches. It addresses image quality by feeding output from the first branch into the second to refine representations of transitional areas. We're thinking: The ability to produce high-quality mattes without needing to produce trimaps by hand seems likely to make video effects quicker and less expensive to produce. If so, then deep learning is set to make graphics, movies, and TV — which are already amazing — even more mind-boggling!
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